Search Results - "2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning"

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  1. 1

    Using Xbox 360 Kinect Games on Enhancing Visual Performance Skills on Institutionalized Older Adults with Wheelchairs by I-Tsun Chiang, Jong-Chang Tsai, Shang-Ti Chen

    “…The purpose of this study was to explore health benefits in somatosensory video games, Xbox 360 Kinect, on institutionalized older adults with wheelchairs. A…”
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    Conference Proceeding
  2. 2

    Studying the Effect of Tutor Learning Using a Teachable Agent that Asks the Student Tutor for Explanations by Matsuda, N., Cohen, W. W., Koedinger, K. R., Keiser, V., Raizada, R., Yarzebinski, E., Watson, S. P., Stylianides, G.

    “…We have built Sim Student, a computational model of learning, and applied it as a peer learner that allows students to learn by teaching. Using Sim Student, we…”
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    Conference Proceeding
  3. 3

    Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities by Shang-Ti Chen, Huang, Y-G L., I-Tsun Chiang

    “…The purpose of this study was to explore health benefits of using somatosensory video games (SVG) on older adults with disabilities. A total of 61 participants…”
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  4. 4

    Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape by Yi-Shiuan Chou, Huei-Tse Hou, Min-Chi Yu, Hui-Jen Lee, Hui-Shi Wu, Ya-Ting Yang, Yi-Ju Liao

    “…The education of natural disaster response preparedness is getting more and more attention internationally. Nowadays, the relevant researches and development…”
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  5. 5

    Heuristic Evaluation of Digital Game Based Learning: A Case Study by Yi Hsuan Liao, Chun-Yi Shen

    “…In the past decade, computer games have been gradually seen as one of effective teaching methods and environments, and they have been widely applied in various…”
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  6. 6

    Integrating Domain Experts in Educational Game Authoring: A Case Study by Marchiori, E. J., Serrano, A., del Blanco, A., Martinez-Ortiz, Ivan, Fernandez-Manjon, Baltasar

    “…Authoring educational games introduces difficult problems because it is the product of multidisciplinary work, integrating very different experts with…”
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  7. 7

    Kill it or Grow it.: Computer Game Design for Playful Math-Learning by Valente, A., Marchetti, E.

    “…Creating playful games to support domain-specific learning is a complex task. This paper presents the design and development of Prime Slaughter, a computer…”
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  8. 8

    Game-Based Career Guidance Systems Design Concept by Yen-Ru Shi, Ju-Ling Shih

    “…Although schools and government agencies actively provide career guidance service in Taiwan, most college graduates are still troubled about their career…”
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  9. 9

    Single Event and Scenario Generation Based on Advertising Rhetorical Techniques Using the Conceptual Dictionary in Narrative Generation System by Yike Zhang, Ono, J., Ogata, T.

    “…We improve the advertising generation system in previous study by the combination with a comparatively large scale conceptual dictionary and introduce…”
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  10. 10

    A Prototype on a Meta-model for Designing Instructional Pervasive Games by Cheng-ping Chen, Ju-ling Shih

    “…Instructional pervasive game (IPG) is an innovative way in accomplishing m-learning. It has been introduced by various literatures in the past few years. An…”
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  11. 11

    Keynote speakers

    “…Summary form only given. Supporting sustainability with software is often summed up in the expression Green IT and directly relates to the reduction of CO2…”
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    Conference Proceeding
  12. 12

    Preface

    “…The IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012), held from 27th to 30th March 2012, in Takamatsu,…”
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  13. 13

    The Problem Solving Skills and Learning Performance in Learning Multi-Touch Interactive Jigsaw Game Using Digital Scaffolds by Cheng-Yu Hung, Ting-Wen Chang, Pao-Ta Yu, Po-Jen Cheng

    “…Multi-touch technology has become increasingly popular interactive technology of applied in digital game and education. The displays with multi-touch…”
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  14. 14

    A Situated Game for Autistic Children Learning Activities of Daily Living by Maiga Chang, Kuo, R., Chun-Wei Lyu, Jia-Sheng Heh

    “…Daily living skills are difficult for autistic children to learn because they have low motivation in learning new things. Some research has developed virtual…”
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    Conference Proceeding
  15. 15

    Development of a Multiplayer Online Role-Playing Game-based Learning System for Multiple Curriculums by Kuo-Yu Liu, Chang-Ta Yang, Kuei-Hsiang Chang

    “…Integrating games into learning process can be summarized into three approaches: (1) Using multimedia technologies to content presentation for edutainment…”
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  16. 16

    Story Generation System Based on Propp Theory as a Mechanism in Narrative Generation System by Imabuchi, S., Ogata, T.

    “…Propp's folktale theory is an origin and a foundation of narratology. We have been studying story generation system reorganized Propp theory to make story…”
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  17. 17

    Using Data Mining to Support Teacher's Intervention in a Robotics Class by Jormanainen, I., Sutinen, E.

    “…Following students' progress in robotics classes is difficult because student groups usually take different and unpredictable paths in problem solving. To…”
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  18. 18

    The Effect of Reflective Strategies on Students' Problem Solving in Robotics Learning by Chun Hung Lin, Liu, E. Z. F.

    “…The purpose of this study was to examine the effect of design journal on students' robotics learning and problem solving. There are forty-four junior high…”
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  19. 19

    Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment by Ben Chang, Jui-Ting Lee, Yan-Yin Chen, Fu-Yun Yu

    “…College students are going to face a new stage career as soon as they graduate from school, and how to assist college students to step into the career well is…”
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  20. 20

    Application of Game-based Learning (GBL) on Chinese Language Learning in Elementary School by Kun Hsien Li, Tsai-Feng Cheng, Shi-Jer Lou, Huei-Yin Tsai

    “…The purpose of this study is to explore the effect of applying game-based learning (GBL) in Chinese language learning for elementary school students in Taiwan…”
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    Conference Proceeding