Search Results - "2004 International Conference on Cyberworlds"
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Barcode readers using the camera device in mobile phones
Published in 2004 International Conference on Cyberworlds (2004)“…This paper shows new algorithms and the implementations of image reorganization for EAN/QR barcodes in mobile phones. The mobile phone system used here…”
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Conference Proceeding -
2
Transmedial worlds - rethinking cyberworld design
Published in 2004 International Conference on Cyberworlds (2004)“…In this paper we introduce the concept of transmedial worlds, relating it to genre and adaptation theory, and presenting a framework for how to look for…”
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Conference Proceeding -
3
An efficient and secure multi-server password authentication scheme using smart cards
Published in 2004 International Conference on Cyberworlds (2004)“…With the rapid growth of computer networks and communication technologies, more and more computers are linked together such that facilities can be shared…”
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Conference Proceeding -
4
Watermarking a 3D shape model defined as a point set
Published in 2004 International Conference on Cyberworlds (2004)“…This paper discusses a method to watermark a 3D shape model defined as a set of unoriented points. Our approach is to perform frequency domain analysis of the…”
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Conference Proceeding -
5
Toward E-appearance of human face and hair by age, expression and rejuvenation
Published in 2004 International Conference on Cyberworlds (2004)“…Recently, Web based facial appearance systems have received more attention by various aspects and applications like online systems. Therefore there is a…”
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Conference Proceeding -
6
Modeling of bodies and clothes for virtual environments
Published in 2004 International Conference on Cyberworlds (2004)“…Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number…”
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Conference Proceeding -
7
The potentials of cyberworlds - an axiomatic approach
Published in 2004 International Conference on Cyberworlds (2004)“…Considering the increasingly large impacts and potentials of cyberworlds as seen in e-financing that trades GDP equivalent in a day, we human beings living in…”
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Conference Proceeding -
8
Intelligent agents in virtual worlds
Published in 2004 International Conference on Cyberworlds (2004)“…The realistic animation of the behavior of virtual agents emulating human beings and evolving within virtual 3D worlds (a field also known as artificial life)…”
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9
Modeling corporate knowledge within the agent oriented abstraction
Published in 2004 International Conference on Cyberworlds (2004)“…An enterprise can be considered in a distributed computational paradigm. Multiagent systems have been invented to tackle such problems within artificial…”
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Conference Proceeding -
10
Interactive function-based shape modeling for cyberworlds
Published in 2004 International Conference on Cyberworlds (2004)“…Shared virtual worlds require exchanging shape models over the Internet. Since complex shapes such as VRML objects are often defined with polygonal meshes, the…”
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Conference Proceeding -
11
Immersive multi-projector display on hybrid screens with human-scale haptic and locomotion interfaces
Published in 2004 International Conference on Cyberworlds (2004)“…Many immersive displays developed in previous researches are strongly influenced by the design concept of the CAVE which is the origin of the immersive…”
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Conference Proceeding -
12
A compression-based data hiding scheme using vector quantization and principle component analysis
Published in 2004 International Conference on Cyberworlds (2004)“…Nowadays, data-hiding techniques for images generally work by embedding the secret data in either the spatial domain or the frequency domain. By contrast,…”
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Conference Proceeding -
13
Paradigm of information security as interdisciplinary comprehensive science
Published in 2004 International Conference on Cyberworlds (2004)“…The concept of information security is "the dynamic process for establishing an integrated and complete system designed to form, without infringing freedom…”
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14
Bridge ontology and its role in semantic annotation
Published in 2004 International Conference on Cyberworlds (2004)“…Multiontologies environment is common such as the semantic annotation applications based on multiontologies. Based on analyzing and classifying the…”
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15
Generating autonomous time-varying virtual cities
Published in 2004 International Conference on Cyberworlds (2004)“…We propose an approach to generating virtual cities that vary dynamically over time, focusing on the layout of artificial elements such as building, roads, and…”
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Conference Proceeding -
16
A platform to design and run dynamic virtual environments
Published in 2004 International Conference on Cyberworlds (2004)“…This paper is devoted to introducing, in a general fashion, a platform that allows users to generate virtual scenes. Such generation involves two phases: 1)…”
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Conference Proceeding -
17
Frame skeleton based auto-inbetweening in computer assisted cel animation
Published in 2004 International Conference on Cyberworlds (2004)“…Automatic inbetweening is one of the main focuses in computer assisted cel animation as inbetweening process is traditionally time-consuming and…”
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Conference Proceeding -
18
Query processing algorithms for time, place, purpose and personal profile sensitive mobile recommendation
Published in 2004 International Conference on Cyberworlds (2004)“…Nowadays more people have started using mobile phone to access information they need from anywhere at anytime. In advanced mobile technology, location service…”
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19
Analytically-defined collaborative shape modeling in VRML
Published in 2004 International Conference on Cyberworlds (2004)“…In this paper we introduce a function-defined extension of Virtual Reality Modeling Language where analytical formulas are used for defining geometry and…”
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Conference Proceeding -
20
3D character model creation from cel animation
Published in 2004 International Conference on Cyberworlds (2004)“…When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the…”
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Conference Proceeding