Search Results - "Özdamli, Fezile"
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1
Programming Language Training With the Flipped Classroom Model
Published in SAGE open (01-04-2021)“…The flipped classroom method, which could be considered as one of the crucial new generation teaching approaches, is a permutation of the educational…”
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2
Gamification Applications in E-learning: A Literature Review
Published in Technology, knowledge and learning (01-03-2022)“…In recent years, there has been a lot of attention given to the trend of including game elements into non-gaming facilities. The usage of gamification in…”
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3
Flipped Classroom Adapted to the ARCS Model of Motivation and Applied to a Physics Course
Published in Eurasia journal of mathematics, science and technology education (01-06-2016)“…This study aims to determine the effect on the achievement, motivation and self-sufficiency of students of the flipped classroom approach adapted to Keller's…”
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4
Knowledge sharing technologies in higher education: Preferences of CIS students in Cyprus
Published in Education and information technologies (01-03-2021)“…Aim of this study is to determine the preferences of Computer Information Systems students as regards to knowledge sharing technologies. In this paper,…”
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5
A Systematic Literature Review of Soft Skills in Information Technology Education
Published in Behavioral sciences (02-10-2024)“…This research addresses the importance of the soft skills approach, which encompasses problem-solving, collaboration, interpersonal and communication skills…”
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6
Positive and Negative Impacts of Gamification on the Fitness Industry
Published in European journal of investigation in health, psychology and education (01-08-2023)“…Gamification features to motivate individuals to exercise have become a trend in the fitness sector that is gaining popularity. It is based on the idea that…”
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7
Evaluation of the Android Software for Special Needs Children
Published in Eurasia journal of mathematics, science and technology education (01-06-2017)“…It is clearly understood that technology oriented education on special training is neither sound nor adequate when considered from the literary point of view…”
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8
Designing an Effective Learning Environment for Language Learning During the Covid-19 Pandemic
Published in Frontiers in psychology (05-10-2021)“…The rapid development in IT in the twenty-first century have along with the COVID-19 pandemic have had effects on the field of education, with the need to use…”
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9
Effectiveness of The Project Management in Libraries: A Systematic Review
Published in Bilgi Dünyası (01-06-2023)“…Technology is used to keep track of things and timing and make the best decision on the information available. Project Management (PM) has to offer through its…”
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10
THE EMOTIONAL ANALYSIS OF CHILDREN WITH SPECIAL NEEDS DURING TABLET USAGE IN EDUCATION
Published in International Journal of Cognitive Research in Science, Engineering and Education (01-01-2017)“…The aim of this research is to determine the emotions of the students who need special education during the teaching process through Tablet. Document analysis…”
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11
M-learning adequacy and perceptions of students and teachers in secondary schools
Published in British journal of educational technology (01-01-2015)“…In recent years, the use of mobile technologies has increased in a number of fields such as banking, economy, tourism, entertainment, library research, etc…”
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12
The communicative competences of students and teachers in different levels of education in North Cyprus
Published in Asia Pacific education review (01-03-2011)“…This study was conducted in order to determine the beliefs of students and teachers in different levels of education about their communicative competences. The…”
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13
The Relationship of Computer Games and Reported Anger in Young People
Published in Australian journal of guidance and counselling (01-06-2012)“…Playing computer games is a routine activity for most young people today. The aim of this study was to examine the relationship of time spent playing computer…”
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14
Eğitimde Oyunlaştırma Uygulamaları" Ölçeğinin Geçerlik ve Güvenirliği
Published in Folklor/edebiyat (01-01-2019)“…eknolojik yeniliklerle geliştirilen oyunlaştırma, eğitim sistemlerini geliştirmek ve öğrencileri motive etmek için kullanılmaya başlanmıştır. Öğrencileri…”
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15
A review on the rights of children in the digital age
Published in Children and youth services review (01-11-2018)“…In this information technology driven world, there is an increasing need for an integrated and more robust digital children's rights system that will…”
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16
Smart Learning Environments during Pandemic
Published in Trends in higher education (10-01-2023)“…Education was one of the many day-to-day activities affected by the novel coronavirus pandemic (COVID-19). When countries began to shut down in April 2020,…”
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17
Validity and Reliability of the “Gamification Applications in Education” Scale
Published in Folklor/edebiyat (2019)“…With the growth of suitable applications for the gamification approach, it has becoming increasingly used in education. Although it is known that there are…”
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18
Validity and reliability of the “gamification applications in education” scale
Published in Folklor/edebiyat (01-01-2019)“…With the growth of suitable applications for the gamification approach, it has becoming increasingly used in education. Although it is known that there are…”
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19
Online and blended learning approach on instructional multimedia development courses in teacher education
Published in Interactive learning environments (01-08-2014)“…In this study, an e-learning environment was designed for teacher candidates. Teacher candidates developed multimedia-based projects by means of multimedia…”
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20
Eğitimde Oyunlaştırma Uygulamaları” Ölçeğinin Geçerlik ve Güvenirlik Çalışması
Published in Folklor/edebiyat (01-01-2019)“…eknolojik yeniliklerle geliştirilen oyunlaştırma, eğitim sistemlerini geliştirmek ve öğrencileri motive etmek için kullanılmaya başlanmıştır. Öğrencileri…”
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